MainThreadManager Class¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “T:BeardedManStudios.Forge.Networking.Unity.MainThreadManager”]
Inheritance Hierarchy¶
System.Object Object Component Behaviour MonoBehaviour BeardedManStudios.Forge.Networking.Unity.MainThreadManager Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public class MainThreadManager : MonoBehaviour,
IThreadRunner
The MainThreadManager type exposes the following members.
Properties¶
Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| collider2D | Obsolete. The Collider2D component attached to the object. (Inherited from Component.) |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. (Inherited from Behaviour.) |
| gameObject | The game object this component is attached to. A component is always attached to a game object. (Inherited from Component.) |
| guiElement | Obsolete. (Inherited from Component.) |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). (Inherited from Component.) |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? (Inherited from Object.) |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| Instance | |
| isActiveAndEnabled | Has the Behaviour had enabled called. (Inherited from Behaviour.) |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| name | The name of the object. (Inherited from Object.) |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). (Inherited from Component.) |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). (Inherited from Component.) |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component’s GameObject. (Inherited from Component.) |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). (Inherited from MonoBehaviour.) |
| tag | The tag of this game object. (Inherited from Component.) |
| transform | The Transform attached to this GameObject. (Inherited from Component.) |
| useGUILayout | Disabling this lets you skip the GUI layout phase. (Inherited from MonoBehaviour.) |
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Methods¶
Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| CancelInvoke() | Cancels all Invoke calls on this MonoBehaviour. (Inherited from MonoBehaviour.) |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. (Inherited from MonoBehaviour.) |
| CompareTag | Is this game object tagged with tag ? (Inherited from Component.) |
| Create | |
| Equals | (Inherited from Object.) |
| Execute | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn’t. (Inherited from Component.) |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn’t. (Inherited from Component.) |
| GetComponent``1() | (Inherited from Component.) |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. (Inherited from Component.) |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
| GetComponentInChildren | (Inherited from Component.) |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. (Inherited from Component.) |
| GetComponentInParent``1() | (Inherited from Component.) |
| GetComponents(Type) | Returns all components of Type type in the GameObject. (Inherited from Component.) |
| GetComponents(Type, List(Component)) | (Inherited from Component.) |
| GetComponents | (Inherited from Component.) |
| GetComponentsInChildren(Type) | (Inherited from Component.) |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. (Inherited from Component.) |
| GetComponentsInChildren | (Inherited from Component.) |
| GetComponentsInChildren | (Inherited from Component.) |
| GetComponentsInParent(Type) | (Inherited from Component.) |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. (Inherited from Component.) |
| GetComponentsInParent | (Inherited from Component.) |
| GetComponentsInParent``1(Boolean, List(UMP)) | (Inherited from Component.) |
| GetHashCode | (Inherited from Object.) |
| GetInstanceID | Returns the instance id of the object. (Inherited from Object.) |
| Invoke | Invokes the method methodName in time seconds. (Inherited from MonoBehaviour.) |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. (Inherited from MonoBehaviour.) |
| IsInvoking() | Is any invoke pending on this MonoBehaviour? (Inherited from MonoBehaviour.) |
| IsInvoking(String) | Is any invoke on methodName pending? (Inherited from MonoBehaviour.) |
| Run | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| StartCoroutine(String) | Starts a coroutine named methodName. (Inherited from MonoBehaviour.) |
| StartCoroutine(IEnumerator) | Starts a coroutine. (Inherited from MonoBehaviour.) |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. (Inherited from MonoBehaviour.) |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
| StopAllCoroutines | Stops all coroutines running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| ThreadSleep | |
| ToString | Returns the name of the GameObject. (Inherited from Object.) |
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