NetworkManager.SendFrame Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]
Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public static void SendFrame(
NetWorker networker,
FrameStream frame,
NetworkingPlayer targetPlayer = null
)
Parameters¶
networker
Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]
frame
Type: FrameStream[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]
targetPlayer (Optional)
Type: NetworkingPlayer[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]