NetworkManager.SendFrame Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]

Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public static void SendFrame(
    NetWorker networker,
    FrameStream frame,
    NetworkingPlayer targetPlayer = null
)

Parameters

networker

Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]

frame

Type: FrameStream[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]

targetPlayer (Optional)

Type: NetworkingPlayer[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.SendFrame(BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream,BeardedManStudios.Forge.Networking.NetworkingPlayer)”]

See Also

Reference

NetworkManager ClassBeardedManStudios.Forge.Networking.Unity Namespace