NetworkManager.MatchmakingServersFromMasterServer Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public void MatchmakingServersFromMasterServer(
string masterServerHost,
ushort masterServerPort,
int elo,
Action<MasterServerResponse> callback = null,
string gameId = "myGame",
string gameType = "any",
string gameMode = "all"
)
Parameters¶
masterServerHost
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
masterServerPort
Type: System.UInt16[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
elo
Type: System.Int32[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
callback (Optional)
Type: System.Action(MasterServerResponse)[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
gameId (Optional)
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
gameType (Optional)
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]
gameMode (Optional)
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]