NetworkManager.MatchmakingServersFromMasterServer Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public void MatchmakingServersFromMasterServer(
    string masterServerHost,
    ushort masterServerPort,
    int elo,
    Action<MasterServerResponse> callback = null,
    string gameId = "myGame",
    string gameType = "any",
    string gameMode = "all"
)

Parameters

masterServerHost

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

masterServerPort

Type: System.UInt16[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

elo

Type: System.Int32[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

callback (Optional)

Type: System.Action(MasterServerResponse)[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

gameId (Optional)

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

gameType (Optional)

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

gameMode (Optional)

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MatchmakingServersFromMasterServer(System.String,System.UInt16,System.Int32,System.Action{BeardedManStudios.Forge.Networking.MasterServerResponse},System.String,System.String,System.String)”]

See Also

Reference

NetworkManager ClassBeardedManStudios.Forge.Networking.Unity Namespace