BridgeConnectionRPCDispatcher.Dispatch Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

Namespace: Game.NetworkObjectsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public override void Dispatch(
    Player p,
    NetworkBehavior nb,
    byte methodId,
    RpcArgs args
)

Parameters

p

Type: Game.Player[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

nb

Type: NetworkBehavior[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

methodId

Type: System.Byte[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

args

Type: RpcArgs[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

See Also

Reference

BridgeConnectionRPCDispatcher ClassGame.NetworkObjects Namespace