BridgeConnectionRPCDispatcher.Dispatch Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]
Namespace: Game.NetworkObjectsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public override void Dispatch(
Player p,
NetworkBehavior nb,
byte methodId,
RpcArgs args
)
Parameters¶
p
Type: Game.Player[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]
nb
Type: NetworkBehavior[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]
methodId
Type: System.Byte[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]
args
Type: RpcArgs[Missing documentation for “M:Game.NetworkObjects.BridgeConnectionRPCDispatcher.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]