NetworkManager.InstantiateBridgeConnectionNetworkObject Method¶
[This is preliminary documentation and is subject to change.]
Note: This API is now obsolete.
[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]
Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
[ObsoleteAttribute("Use InstantiateBridgeConnection instead, its shorter and easier to type out ;)")]
public BridgeConnectionBehavior InstantiateBridgeConnectionNetworkObject(
int index = 0,
Nullable<Vector3> position = null,
Nullable<Quaternion> rotation = null,
bool sendTransform = true
)
Parameters¶
index (Optional)
Type: System.Int32[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]
position (Optional)
Type: System.Nullable(Vector3)[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]
rotation (Optional)
Type: System.Nullable(Quaternion)[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]
sendTransform (Optional)
Type: System.Boolean[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]
Return Value¶
Type: BridgeConnectionBehavior[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.InstantiateBridgeConnectionNetworkObject(System.Int32,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Quaternion},System.Boolean)”]