SubsystemManager Methods¶
[This is preliminary documentation and is subject to change.]
The SubsystemManager type exposes the following members.
Methods¶
Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (Inherited from Component.) |
| CancelInvoke() | Cancels all Invoke calls on this MonoBehaviour. (Inherited from MonoBehaviour.) |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. (Inherited from MonoBehaviour.) |
| CompareTag | Is this game object tagged with tag ? (Inherited from Component.) |
| Equals | (Inherited from Object.) |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn’t. (Inherited from Component.) |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn’t. (Inherited from Component.) |
| GetComponent``1() | (Inherited from Component.) |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. (Inherited from Component.) |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
| GetComponentInChildren | (Inherited from Component.) |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. (Inherited from Component.) |
| GetComponentInParent``1() | (Inherited from Component.) |
| GetComponents(Type) | Returns all components of Type type in the GameObject. (Inherited from Component.) |
| GetComponents(Type, List(Component)) | (Inherited from Component.) |
| GetComponents | (Inherited from Component.) |
| GetComponentsInChildren(Type) | (Inherited from Component.) |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. (Inherited from Component.) |
| GetComponentsInChildren | (Inherited from Component.) |
| GetComponentsInChildren | (Inherited from Component.) |
| GetComponentsInParent(Type) | (Inherited from Component.) |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. (Inherited from Component.) |
| GetComponentsInParent | (Inherited from Component.) |
| GetComponentsInParent``1(Boolean, List(UMP)) | (Inherited from Component.) |
| GetHashCode | (Inherited from Object.) |
| GetInstanceID | Returns the instance id of the object. (Inherited from Object.) |
| GetSubsystem(T) | |
| Invoke | Invokes the method methodName in time seconds. (Inherited from MonoBehaviour.) |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. (Inherited from MonoBehaviour.) |
| IsInvoking() | Is any invoke pending on this MonoBehaviour? (Inherited from MonoBehaviour.) |
| IsInvoking(String) | Is any invoke on methodName pending? (Inherited from MonoBehaviour.) |
| IsRegistered | |
| LoadSubsystem(List(String)) | |
| LoadSubsystem(String) | |
| RegisterSubsystem | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. (Inherited from Component.) |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (Inherited from Component.) |
| Start | |
| StartCoroutine(String) | Starts a coroutine named methodName. (Inherited from MonoBehaviour.) |
| StartCoroutine(IEnumerator) | Starts a coroutine. (Inherited from MonoBehaviour.) |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. (Inherited from MonoBehaviour.) |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
| StopAllCoroutines | Stops all coroutines running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (Inherited from MonoBehaviour.) |
| ToString | Returns the name of the GameObject. (Inherited from Object.) |
| Update |
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