RPCDispatcher(T).Dispatch Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:Game.Events.RPC.RPCDispatcher`1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

Namespace: Game.Events.RPCAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public virtual void Dispatch(
    Player p,
    NetworkBehavior nb,
    byte methodId,
    RpcArgs args
)

Parameters

p

Type: Game.Player[Missing documentation for “M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)"\]</dd><dt>nb</dt><dd>Type: NetworkBehavior<br />\[Missing <param name="nb"/> documentation for "M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

methodId

Type: System.Byte[Missing documentation for “M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)"\]</dd><dt>args</dt><dd>Type: RpcArgs<br />\[Missing <param name="args"/> documentation for "M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]

See Also

Reference

RPCDispatcher(T) ClassGame.Events.RPC Namespace