RPCDispatcher(T).Dispatch Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:Game.Events.RPC.RPCDispatcher`1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]
Namespace: Game.Events.RPCAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public virtual void Dispatch(
Player p,
NetworkBehavior nb,
byte methodId,
RpcArgs args
)
Parameters¶
p
Type: Game.Player[Missing documentation for “M:Game.Events.RPC.RPCDispatcher
1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)"\]</dd><dt>nb</dt><dd>Type: NetworkBehavior<br />\[Missing <param name="nb"/> documentation for "M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]methodId
Type: System.Byte[Missing documentation for “M:Game.Events.RPC.RPCDispatcher
1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)"\]</dd><dt>args</dt><dd>Type: RpcArgs<br />\[Missing <param name="args"/> documentation for "M:Game.Events.RPC.RPCDispatcher1.Dispatch(Game.Player,BeardedManStudios.Forge.Networking.Unity.NetworkBehavior,System.Byte,BeardedManStudios.Forge.Networking.RpcArgs)”]