NetworkManager.Initialize Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]

Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public void Initialize(
    NetWorker networker,
    string masterServerHost = "",
    ushort masterServerPort = 15940,
    JSONNode masterServerRegisterData = null
)

Parameters

networker

Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]

masterServerHost (Optional)

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]

masterServerPort (Optional)

Type: System.UInt16[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]

masterServerRegisterData (Optional)

Type: JSONNode[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]

See Also

Reference

NetworkManager ClassBeardedManStudios.Forge.Networking.Unity Namespace