NetworkManager.Initialize Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]
Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public void Initialize(
NetWorker networker,
string masterServerHost = "",
ushort masterServerPort = 15940,
JSONNode masterServerRegisterData = null
)
Parameters¶
networker
Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]
masterServerHost (Optional)
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]
masterServerPort (Optional)
Type: System.UInt16[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]
masterServerRegisterData (Optional)
Type: JSONNode[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.Initialize(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.UInt16,BeardedManStudios.SimpleJSON.JSONNode)”]