ExampleProximityPlayerBehavior Class

[This is preliminary documentation and is subject to change.]

[Missing documentation for “T:BeardedManStudios.Forge.Networking.Generated.ExampleProximityPlayerBehavior”]

Inheritance Hierarchy

System.Object  Object    Component      Behaviour        MonoBehaviour          NetworkBehavior            BeardedManStudios.Forge.Networking.Generated.ExampleProximityPlayerBehavior Namespace: BeardedManStudios.Forge.Networking.GeneratedAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public abstract class ExampleProximityPlayerBehavior : NetworkBehavior

The ExampleProximityPlayerBehavior type exposes the following members.

Properties

Name

Description

Public property

animation

Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

audio

Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

camera

Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

collider

Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

collider2D

Obsolete.

The Collider2D component attached to the object.

(Inherited from Component.)

Public property

constantForce

Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

enabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(Inherited from Behaviour.)

Public property

gameObject

The game object this component is attached to. A component is always attached to a game object.

(Inherited from Component.)

Public property

guiElement

Obsolete. (Inherited from Component.)

Public property

guiText

Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

guiTexture

Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)

Public property

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(Inherited from Object.)

Public property

hingeJoint

Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

isActiveAndEnabled

Has the Behaviour had enabled called.

(Inherited from Behaviour.)

Public property

light

Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

name

The name of the object.

(Inherited from Object.)

Public property

networkView

Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)

Public property

particleEmitter

Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

particleSystem

Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

renderer

Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

rigidbody

Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

rigidbody2D

Obsolete.

The Rigidbody2D that is attached to the Component’s GameObject.

(Inherited from Component.)

Public property

runInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(Inherited from MonoBehaviour.)

Public property

tag

The tag of this game object.

(Inherited from Component.)

Public property

transform

The Transform attached to this GameObject.

(Inherited from Component.)

Public property

useGUILayout

Disabling this lets you skip the GUI layout phase.

(Inherited from MonoBehaviour.)

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Methods

Name

Description

Public method

BroadcastMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)

Public method

BroadcastMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)

Public method

BroadcastMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)

Public method

BroadcastMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)

Public method

CancelInvoke()

Cancels all Invoke calls on this MonoBehaviour.

(Inherited from MonoBehaviour.)

Public method

CancelInvoke(String)

Cancels all Invoke calls with name methodName on this behaviour.

(Inherited from MonoBehaviour.)

Public method

CompareTag

Is this game object tagged with tag ?

(Inherited from Component.)

Public method

CreateNetworkObject

(Overrides NetworkBehavior.CreateNetworkObject(NetWorker, Int32, Byte[]).)

Public method

Equals

(Inherited from Object.)

Public method

GetComponent(Type)

Returns the component of Type type if the game object has one attached, null if it doesn’t.

(Inherited from Component.)

Public method

GetComponent(String)

Returns the component with name type if the game object has one attached, null if it doesn’t.

(Inherited from Component.)

Public method

GetComponent``1()

(Inherited from Component.)

Public method

GetComponentInChildren(Type)

Returns the component of Type type in the GameObject or any of its children using depth first search.

(Inherited from Component.)

Public method

GetComponentInChildren(Type, Boolean)

(Inherited from Component.)

Public method

GetComponentInChildren1()</td><td> (Inherited from Component.)</td></tr><tr><td>![Public method](media/pubmethod.gif "Public method")</td><td>GetComponentInChildren1(Boolean)

(Inherited from Component.)

Public method

GetComponentInParent(Type)

Returns the component of Type type in the GameObject or any of its parents.

(Inherited from Component.)

Public method

GetComponentInParent``1()

(Inherited from Component.)

Public method

GetComponents(Type)

Returns all components of Type type in the GameObject.

(Inherited from Component.)

Public method

GetComponents(Type, List(Component))

(Inherited from Component.)

Public method

GetComponents1()</td><td> (Inherited from Component.)</td></tr><tr><td>![Public method](media/pubmethod.gif "Public method")</td><td>GetComponents1(List(UMP))

(Inherited from Component.)

Public method

GetComponentsInChildren(Type)

(Inherited from Component.)

Public method

GetComponentsInChildren(Type, Boolean)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)

Public method

GetComponentsInChildren1()</td><td> (Inherited from Component.)</td></tr><tr><td>![Public method](media/pubmethod.gif "Public method")</td><td>GetComponentsInChildren1(Boolean)

(Inherited from Component.)

Public method

GetComponentsInChildren1(List(UMP))</td><td> (Inherited from Component.)</td></tr><tr><td>![Public method](media/pubmethod.gif "Public method")</td><td>GetComponentsInChildren1(Boolean, List(UMP))

(Inherited from Component.)

Public method

GetComponentsInParent(Type)

(Inherited from Component.)

Public method

GetComponentsInParent(Type, Boolean)

Returns all components of Type type in the GameObject or any of its parents.

(Inherited from Component.)

Public method

GetComponentsInParent1()</td><td> (Inherited from Component.)</td></tr><tr><td>![Public method](media/pubmethod.gif "Public method")</td><td>GetComponentsInParent1(Boolean)

(Inherited from Component.)

Public method

GetComponentsInParent``1(Boolean, List(UMP))

(Inherited from Component.)

Public method

GetHashCode

(Inherited from Object.)

Public method

GetInstanceID

Returns the instance id of the object.

(Inherited from Object.)

Public method

Initialize(NetworkObject)

(Overrides NetworkBehavior.Initialize(NetworkObject).)

Public method

Initialize(NetWorker, Byte[])

(Overrides NetworkBehavior.Initialize(NetWorker, Byte[]).)

Public method

Invoke

Invokes the method methodName in time seconds.

(Inherited from MonoBehaviour.)

Public method

InvokeRepeating

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

(Inherited from MonoBehaviour.)

Public method

IsInvoking()

Is any invoke pending on this MonoBehaviour?

(Inherited from MonoBehaviour.)

Public method

IsInvoking(String)

Is any invoke on methodName pending?

(Inherited from MonoBehaviour.)

Public method

SendColor

Public method

SendMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)

Public method

SendMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)

Public method

SendMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)

Public method

SendMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)

Public method

SendMessageUpwards(String)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)

Public method

SendMessageUpwards(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)

Public method

SendMessageUpwards(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)

Public method

SendMessageUpwards(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)

Public method

StartCoroutine(String)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)

Public method

StartCoroutine(IEnumerator)

Starts a coroutine.

(Inherited from MonoBehaviour.)

Public method

StartCoroutine(String, Object)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)

Public method

StartCoroutine_Auto

Obsolete. (Inherited from MonoBehaviour.)

Public method

StopAllCoroutines

Stops all coroutines running on this behaviour.

(Inherited from MonoBehaviour.)

Public method

StopCoroutine(IEnumerator)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)

Public method

StopCoroutine(Coroutine)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)

Public method

StopCoroutine(String)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)

Public method

ToString

Returns the name of the GameObject.

(Inherited from Object.)

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Fields

Name

Description

Public field

networkObject

Public fieldStatic member

RPC_SEND_COLOR

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See Also

Reference

BeardedManStudios.Forge.Networking.Generated Namespace