IServerListHandler.OnServerResponded Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:Game.Subsystems.IServerListHandler.OnServerResponded(Facepunch.Steamworks.ServerList.Server)”]

Namespace: Game.SubsystemsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

void OnServerResponded(
    Server server
)

Parameters

server

Type: Server[Missing documentation for “M:Game.Subsystems.IServerListHandler.OnServerResponded(Facepunch.Steamworks.ServerList.Server)”]

See Also

Reference

IServerListHandler InterfaceGame.Subsystems Namespace