ConnectionRejectedEventArgs Constructor

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]

Namespace: Game.Subsystems.Network.EventsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public ConnectionRejectedEventArgs(
    NetworkingPlayer np,
    NetWorker nw,
    RejectReason reason
)

Parameters

np

Type: NetworkingPlayer[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]

nw

Type: NetWorker[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]

reason

Type: Game.Subsystems.Network.Events.RejectReason[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]

See Also

Reference

ConnectionRejectedEventArgs ClassGame.Subsystems.Network.Events Namespace