ConnectionRejectedEventArgs Constructor¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]
Namespace: Game.Subsystems.Network.EventsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public ConnectionRejectedEventArgs(
NetworkingPlayer np,
NetWorker nw,
RejectReason reason
)
Parameters¶
np
Type: NetworkingPlayer[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]
nw
Type: NetWorker[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]
reason
Type: Game.Subsystems.Network.Events.RejectReason[Missing documentation for “M:Game.Subsystems.Network.Events.ConnectionRejectedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,Game.Subsystems.Network.Events.RejectReason)”]