NetworkManager.MasterServerRegisterData Method

[This is preliminary documentation and is subject to change.]

[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0

Syntax

C#

public JSONNode MasterServerRegisterData(
    NetWorker server,
    string id,
    string serverName,
    string type,
    string mode,
    string comment = "",
    bool useElo = false,
    int eloRequired = 0
)

Parameters

server

Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

id

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

serverName

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

type

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

mode

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

comment (Optional)

Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

useElo (Optional)

Type: System.Boolean[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

eloRequired (Optional)

Type: System.Int32[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

Return Value

Type: JSONNode[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]

See Also

Reference

NetworkManager ClassBeardedManStudios.Forge.Networking.Unity Namespace