NetworkManager.MasterServerRegisterData Method¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
Namespace: BeardedManStudios.Forge.Networking.UnityAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public JSONNode MasterServerRegisterData(
NetWorker server,
string id,
string serverName,
string type,
string mode,
string comment = "",
bool useElo = false,
int eloRequired = 0
)
Parameters¶
server
Type: NetWorker[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
id
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
serverName
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
type
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
mode
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
comment (Optional)
Type: System.String[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
useElo (Optional)
Type: System.Boolean[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
eloRequired (Optional)
Type: System.Int32[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]
Return Value¶
Type: JSONNode[Missing documentation for “M:BeardedManStudios.Forge.Networking.Unity.NetworkManager.MasterServerRegisterData(BeardedManStudios.Forge.Networking.NetWorker,System.String,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)”]