RawDataReceivedEventArgs Constructor¶
[This is preliminary documentation and is subject to change.]
[Missing documentation for “M:Game.Subsystems.Network.Events.RawDataReceivedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream)”]
Namespace: Game.Subsystems.Network.EventsAssembly: Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax¶
C#
public RawDataReceivedEventArgs(
NetworkingPlayer np,
NetWorker nw,
FrameStream fs
)
Parameters¶
np
Type: NetworkingPlayer[Missing documentation for “M:Game.Subsystems.Network.Events.RawDataReceivedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream)”]
nw
Type: NetWorker[Missing documentation for “M:Game.Subsystems.Network.Events.RawDataReceivedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream)”]
fs
Type: FrameStream[Missing documentation for “M:Game.Subsystems.Network.Events.RawDataReceivedEventArgs.#ctor(BeardedManStudios.Forge.Networking.NetworkingPlayer,BeardedManStudios.Forge.Networking.NetWorker,BeardedManStudios.Forge.Networking.Frame.FrameStream)”]