BridgeConnection Properties

[This is preliminary documentation and is subject to change.]

The BridgeConnection type exposes the following members.

Properties

Name

Description

Public property

animation

Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

audio

Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

camera

Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

collider

Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

collider2D

Obsolete.

The Collider2D component attached to the object.

(Inherited from Component.)

Public property

constantForce

Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

enabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(Inherited from Behaviour.)

Public property

gameObject

The game object this component is attached to. A component is always attached to a game object.

(Inherited from Component.)

Public property

guiElement

Obsolete. (Inherited from Component.)

Public property

guiText

Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

guiTexture

Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)

Public property

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(Inherited from Object.)

Public property

hingeJoint

Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

isActiveAndEnabled

Has the Behaviour had enabled called.

(Inherited from Behaviour.)

Public property

light

Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

name

The name of the object.

(Inherited from Object.)

Public property

networkView

Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)

Public property

particleEmitter

Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

particleSystem

Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

renderer

Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

rigidbody

Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)

Public property

rigidbody2D

Obsolete.

The Rigidbody2D that is attached to the Component’s GameObject.

(Inherited from Component.)

Public property

runInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(Inherited from MonoBehaviour.)

Public property

tag

The tag of this game object.

(Inherited from Component.)

Public property

transform

The Transform attached to this GameObject.

(Inherited from Component.)

Public property

useGUILayout

Disabling this lets you skip the GUI layout phase.

(Inherited from MonoBehaviour.)

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See Also

Reference

BridgeConnection ClassGame.NetworkObjects Namespace